Hello, It has been a little while since my last post, I've had a busy couple of weeks. I have been trying to really up the qualiity of my work by really focusing on each individual asset as its own object, and taking into account all the advice I received at the portfolio review.
I had to ensure I was very happy with my blockout and silhouette before I moved onto things like the surface details. I made the hardsurface props in 3dsMax and brought them into Zbrush. Below is the belt buckle and earring.
I got the silhouette in for the earring before moving on to detailing.
For the fabric detailing I used 3D scan references and photo references of exercise clothing . To acheive the effect of lycra I added slight rippling at the seams to imply elasticity. Where the lycra shorts were gathered around the crotch I made sure to show creasing. I did not want to make the folds too rigid as I still needed to imply the thing and stretchy material quality.
I added slight bulging around the hips and the creases added to the slouched effect of the shorts.
I tested the shorts in max to make sure the normals weren't messed up.
I was very happy with the shorts, and so moved on to the leotard. I worked on it using the same sculpting methods as the shorts to represent the same material. I kept in mind the way the belt sits around the fabric, using reference of 1980s workout outfits. I had to keep in mind my character's body shape and that it wouldn't be as flat and unwrinkled as someone with less body fat. I managed to find some good references to help me with this.
The leg warmers were a challenge. I couldn't ge thte folds right at first and they were too noisy, so I redid them and this time payed better attention to the way the fabric slouches.
The one on the left leg is the new attempt. I am a lot happier with this shape, I think I managed to get the sharpness of the folds and the layered slouching.
The shoes were made of lots of components. I was using 1980s reeboks as ref which are made of a bunch of different layers. I kept each layer low res to get the basic shape in until I detailed them.
Once I was happy with the shape I added stitching and other details.
Another component I needed to make was the glasses. I did this in Max and added planes for the glass.
There would be a chain attached to the glasses via a rubber link.
This is the clothing so far, with the added glasses and belt! I did some adjusting of the leotard around the stomach to make way for the position of the belt.
To make the chain I used a free IMM curve chain brush. I will bake this using an alpha. I placed the glasses at the hip, hanging off the belt.
At this point I received some feedback from my tutors on how to make the design more interesting. I decided to create a hair curler hairstyle instead of the bouffant look to add a new element. Making the curlers was simpler than I thought it would be; I made a cylinder and used inset to create the divisions.
I then played around with the position of the curlers. Once the hair cap is in this may change.
Up next, the bingo cards. To add some variation I created a dog-eared fold and minor tearing.
I also put one down the side of the legwarmer.
To make the towel I used reference of sports towels draped over the shoulders.
Here is a quick turnaround of my character so far:


























































































































































































































































































































