Website powered by

FMP Blog 5 - Detailing my boi

General / 24 January 2021

In this blog I will be describing my detailing processes. Let's get started!

I wanted to make a fishnet in zbrush that I could then create an alpha from using the original shirt as the retop (with a bit more optimising). I used a tutorial by Michael Pavlovich on creating a nanomesh for use with Zmodeler. This was a fun technique that I had never used.


I divided a square plane into four then added two mirrored edge loops.


I then divided the edgeloops into smaller loops to make it deform better when on the body. I also squared off the corners.

The mesh was then rotated 45 degrees and used as a nanomesh in zmodeler. I welded the points together so that it made one connected solid mesh.

This is what the full fishnet looks like! I cropped out the hem area to remake, as this would be a lot cleaner and easier in the long run. I also cut out the holes and used pinch to mimic the distortion of elasticated fishnet.

This is the shirt so far! 

This is the model in the BPR renderer. I wanted to see how the fishnet looked here. It is a lot finer but I really liked how the shadows play on the torso.

    


As I stated in my last post, I planned on exchanging the spikes on the choker with studs. I liked how this looked a lot more.


I used the inflate tool on subtract to create light divots under the studs where they are pressed into the leather.
I also added them onto the lapel of the jacket.
And the belt!


Now onto how I sculpted the jacket. I kept it divided into polygroups after using Zmodeler to add thickness.This would allow me to use a masking brush and prevent other parts of the jacket being affected by my brush strokes.

I started by adding in some basic seams.


Once I added in the seams I added in some pulling folds and texturing using the standard brush on a light intensity.

It was at this point that I realised I needed to reposition the zip. So I replaced it and edited the position of some of the parts using the polygroups.


I added in stitches along the seams. I really loved how this came out.


For the sleeves, I subdivided them and added in some folds and continued the seam along.


I revisted the holsterand added in the straps. I also added subdivisions to avoid the faceting and so I can apply more detail later on.


The chaps had the same treatment as the jacket. I edited the folds around the knees and added in pulling folds and seams.


I started to think about the way the chaps interacted with the tied cloth around the leg. There would be more tension around the knotted area.

It would also overhang slightly.


I wanted the cloth to be very a thin linen-like material. Therefore it needed more of a rippled texture and would crease easily.


I edited the jeans by adding in heavy folds around the crotch. I also added in a gentle bumpy texture using the standard brush.


The seams were added, and then I thought about changing the pockets. I thought they looked too messy how they were, so I remeshed them and deleted one. I then mirrored the new pocket so that they were exactly symmetrical, and added in the details.

I really love the variety of textures so far.

The gloves would be made of a fine leather and are close fitting, so the folds are minimal here.

I added these large stitches on the thick leather cuffs for variation.


I also blocked in the headband, and I will sculpt it in a similar manner to the leg tie.