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Autopsy Blog 18 - Texturing process

General / 19 December 2020

I continued my process by adding details to the skin. I added more patchy colouring in places.


  For example, I looked at images of bad brusing and festering wounds to create more convincing areas of damage and interest. I was advised to add these areas by my tutors during a feedback session, and I am pleased with the results.
  


  

I also added in the Y-section cut done by a scalpel.


For the wood, I used a base material and edited the colour, grain size and added in an edge wear.
  


I dampened it down a bit so it wasn't as stark.


I then added in dried blood too the ends.


 For the eyeballs, I revisited the tutorial by my tutor. I had to look up reference images of eyes post mortem to get the colouring correct, but as there is a shred of life left in this vampire I used emissive maps to keep his irises shockingly red.
  


I decided I used too much emmisive at first so I got rid of the innder circle, and I liked this much better. I also added glowing veins around the whites of the eyes.


 I used opacity for the clear coat material of the eye and made it shiny.

For the toe tag, I create an alpha on photoshop and imported it, stamping it onto the card.


I used a gradient for the nails, ensuring to go towards darker brownish tones to imply rot and damage.  

I really like the mouth components. I layered the tongue with gradients and curvature highlights and shadows, and then added the veins. For the teeth and gums I did the same but omitted the veins in the teeth.
  


  


I added strokes to the lips using a masked fill layer with height.
  

I then added more varied skin blemishes to the face.
  

For the feet and the palms I used a more leather skin texture.
  

This is the character so far. A lot more coming soon.