I startd texturing the skin using a colour zone base, and then layering skin tones and clouding gradually.
Once the skin was done I started on the makeup, using a selection of reference images.
I did a lot of backwards and forwards with the skin tone, makeup opacity and roughness.
Once I was happy with the first pass of the skin, I moved on to the clothing, starting with the glove. I started witht he creased leather and added my own mask layers to it to get the fine leather of a glove and the gentle indentations to add visual interest.
The leather for the garter strap was a lot more coarse and a little damaged around the edges.
I used curvature maps to highlight the edges of the belt and the rougher and darker crevices.
I also added some roughness layeres to create dirtier patches or areas with finger printing, such as on the brass.
I created a quick weave material for the thread on the button.
I regularly tested my materials out in marmoset to see the true roughness values.
I used a similar patented leather on the strap of the shoe as the belt of the grandma, although this one was a lot smoother and a bit shinier.
The lower part was made of off-white leather and the heel tip and toe tip was capped in brass.
For continuity I had used the same brass on my accessories as the briefcase. I spoke to my tutors about how I could make the briefcase more interesting and brutal looking. I capped the corners in brass which made them look sharper and bolder.
I also added some subtle denting and damage to the case.
I also created a logo in photoshop, using the triangle symbol as seen on the rest of my character with a filigree pattern within, and the latin words 'Ingenio Maximus, Arte Rudis' which is an edgy way of saying 'maximum ingenuity, raw technique' or 'greatest in genius, rough in skill'. To me, this was a fun way of representing the methodical and lethal approach this character would use in a fight, whilst also playing off of the pretentiousness of random latin phrases on things that companies and rich people seem to like.
I added this blood stain for a bit more story telling as to how she would use the briefcase in a fight... you get the idea. I might tweak this later on once I finish the first pass of my textures.
Here is what I have so far! The next blog will focus on the clothes textures and any adjustments I make to these ones.





















