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Autopsy Project Blog 16 - Texturing the table and tools

General / 13 December 2020


I started my texturing process with the stainless steel tabletop. I used a combination of two steel textures as well as edgewear masking and adjusted the parameters for both. The second steel texture used a fractal sum colour which created better variation in the material and less flatness. I used the materials for the small tool table and the tools also.
  

For the table base I wanted to break up the steel materials by using a painted metal material. 

I added an edge wear using mask editor to create a specked effect.

So I needed to do another bake of this table as I found that the cable was baking onto the base of the table, and the handle of the hose was baking onto the nozzle. This was just a case of moving the objects in Max and then reimporting the models and rebaking them.

I added some leak grunge and edited the roughness and metalness values of the paint. I also added in a gradient mask.  

For the buttons I used green and red plastics and a band of metal paint around the edge.
I experimented with the materials on the table legs, I didn't really like the red paint but I liked the type of material.

So instead I toned down the colour of the legs.

I used height and a darker colour to texture the drain.

For the headrest I experimented with titanium, but I didn't like the brightness of it compared to other objects in the scene which were noticeably a lot darker.


 I instead used a dark steel texture with edge wear.

I added a similar wear to the metal painted handle of the hose and the grip areas of the scalpels for more visual interest.


I used a dark wood for the handle of the saw and added a bit of blood to one of the scalpels that would be used for a Y section.

To make the blood I layered filters like the blur and used a cloud grunge to create organic swirls in the tones. 


 I used a rubber material and edited the parameters to get the correct level of wear.


 These are my final table textures! Next I will be moving onto fixing my character.